Take a look back at some of the rules changes that have taken place over the years.
(Changes/clarifications implemented prior to season, except where noted)
• 60-game schedule followed by championship playoffs involving the top three teams in each division.
• Games are 48 minutes long.
• Players are allowed six personal fouls.
• Every time you scored, the other team is given possession of the ball.
• Zone defenses are allowed.
• Zone defenses outlawed on January 11, 1947.
• Player fouls allowed per game increased from five to six.
• Maximum roster size reduced from 12 to 10 players per team.
• After a free throw is made in the last three minutes, there is a jump ball (between the player who committed the foul and the player fouled) instead of possession for the team that committed the foul.
To eliminate deliberate fouling and roughness
• Lane widened from six to 12 feet
Change primarily attributed to the dominance of George Mikan
• The late-game free-throw rule (see 1950-51) now required the jump ball to take place between the man who is fouled and the player who is guarding him.
To eliminate the advantages of having a tall-man foul a short-man.
• Players limited to two fouls per quarter and if a third foul is committed; the player has to sit out the remainder of that quarter.
The rule is rescinded when it fails to prevent late game fouling.
• The 24-second shot clock is introduced.
• A penalty free throw is awarded following a team’s sixth foul in any quarter.
Both rules had to be adopted to make each one work. The time limit made in unnecessary for the trailing team to foul deliberately, since it would get the ball after 24 seconds. The foul limit made it too costly to foul to prevent a chance at a basket.
• The penalty for a backcourt foul became two shots – three to make two if you are over the limit.
• Offensive fouls are treated as violations, no free throws and the defensive team gets possession. The foul would still count towards a player’s limit of six personal fouls.
• Lane widened from 12 to 16 feet
Change primarily attributed to the dominance of Wilt Chamberlain
• The team foul limit is reduced to five per quarter. In the last two minutes of any period, a team is allowed only one foul before the penalty, even if it hadn’t used up its allotment.
• The following language was added to the Zone Defense Rule: "After the offensive team has advanced the ball to its front court, a defensive player may not station himself in the key area longer than three seconds if it is apparent he is making no effort to play an opponent. The three second count starts when the offensive team is in clear control in the front court."
• No foul shots are attempted, other than shooting fouls, until the fifth team foul of any period.
• Other than the shooter, players are no longer restricted from entering the lane on free throws attempts.
• Teams have 30 seconds to replace a disqualified player.
• Errors in the fourth period and overtime must be discovered before the end of the period to be corrected.
• Fine increased from $50 to $100 for a player or coach ejected after being charged with a technical foul for unsportsmanlike conduct.
• A timeout request made at the instant time expires for a period shall not be granted and the period ends.
• In the last two minutes of the game or overtime, no timeouts are allowed once the ball is inbounded until the ball is in the frontcourt.
• The “force out” rule is clarified as incidental contact near a boundary line, which causes a player to commit a violation or go out of bounds, and neither team is responsible for the action. The offensive team retains possession.
• When there are punching fouls on both teams during the same play, the team last offended is awarded possession.
• After any playing court violation, the ball is to be put into play at the sideline.
• Excessive and/or vigorous swinging of the elbows, without contact, is a violation.
• If a defensive player causes the ball to go out-of-bounds, the offensive team, on regaining the ball for throw-in, shall now have the unexpired time or 5 seconds (instead of 10), whichever is longer, to attempt a shot.
• For an inbounds play for the last two minutes, the offensive team has the option of moving the ball to midcourt or taking it at the spot following a timeout.
• The “force out” rule is eliminated.
• If less than five seconds appear on the 24-second clock when the offensive team is entitled to a throw-in, the clock will be reset to five seconds.
• The team that gains possession after the opening tap will put the ball into play at their opponent’s end line to begin the fourth period. The team losing the opening tap will put the ball into play at their opponent’s end line at the beginning of the second and third quarters.
In putting the ball into play, the thrower-in may run along the end line or pass it to a teammate who is also out-of-bounds at the end line--as after a score.
• Any player who engages in a fight is subject to a fine of $10,000 and a suspension.
This went into effect March 7, 1977.
• If a coach wants to discuss a rule or an interpretation of a rule prior to the start of a period, it will be mandatory for the officials to ask the other coach to be present during the discussion. Previously, the rule only addressed pre-game discussions.
• Any field goal that, in the opinion of the officials is intentionally scored in the wrong basket shall be disallowed.
• The 24-second shot clock shall be reset to 24 seconds on all violations, as well as after a zone warning.
• If the ball enters the basket from below, a violation has occurred.
• Fine increased from $100 to $150 for a player not in the game who does not remain in the vicinity of his team’s bench during a fight.
• A $25 fine shall be assessed to any player hanging on the rim during pre-game warm-up.
• Following a missed free throw, it is not necessary for a player to return to the floor with a rebound before attempting to score.
• Following a 20-second timeout, a team may only substitute for the injured player. The opponent may then also substitute one player.
• During the last two minutes of regulation or overtime, if a team requests a timeout immediately after getting possession, they shall have the option of putting the ball into play at midcourt or at the out of bounds spot.
• Any player or coach making intentional contact with an official will be suspended without pay for a minimum of one game. A fine and/or a longer suspension may also result.
• In order to protest the result of a game notice must be sent to the Commissioner’s office within 48 hours after the game. No protests may be filed after midnight of the day of the last game of the regular season.
• If a player is fouled and is subsequently ejected from the game before shooting the free throw(s), he must immediately leave the court and one of his teammates on the floor will be designated by the opposing coach to shoot.
• Number of referees officiating game increased from two to three.
• Rolling the ball on the floor from out of bounds now allowed; penalty of loss of possession eliminated.
• Technical foul imposed on team instead of warning for first illegal defense and two technical fouls imposed for second and all subsequent violations. Illegal defense rules modified.
• Clarification added instructing players and coaches to proceed directly to dressing rooms, without pause or delay, following halftime. Previous rule only stated at conclusion of game.
• Clarification added to prohibit hand-checking through “rigid enforcement” of rule allowing a defensive player to retain contact with his opponent so long as he does not impede his opponent’s progress.
• The three-point field goal is tried in pre-season.
• Three-point line established 22 feet in the corners extending to 23 feet, nine inches at the top of the key.
• Number of referees officiating game reduced from three to two.
• If a team is attempting to bring the ball across the centerline within 10 seconds and a defensive player causes the ball to go out of bounds in the backcourt, the offensive team will no longer receive an additional 10-second count in which to advance the ball past the centerline.
• Coaches and trainers are limited, during games, to a 28-foot area between the baseline and a hash mark to be placed 19 feet from mid-court. The penalty is a technical foul.
There was concern that coaches and trainers were roaming too far away from their benches and interfering with the functions of the scorer’s table.
• 20-second injury timeout eliminated such that each team is now entitled to one 20-second timeout per half, regardless of injury, for a total of two per game, including overtimes.
• Red light, synchronized to light up when the horn sounds at the expiration of each period, added behind backboard.
• Officials shall not permit any players to play with any type of hand, arm face, nose, ear, head, or neck jewelry. Safety rules clarified to include all facemasks and eye or nose protectors must conform to the contour of the face and have no sharp or protruding edges. Also, all equipment used by players must be appropriate for basketball and equipment that is unnatural and designed to increase a player’s height or reach, or to gain an advantage, shall not be used.
• Any time a technical foul is called on the offensive team, the 24-second clock shall not be reset. Previously, the 24-second clock would be reset regardless of whether the technical foul was charged to the offensive or defensive team.
• The 24-second clock shall be reset after a zone warning.
• Clarification added regarding free throws: a player shall not deflect or catch the ball before it reaches the basket.
• On a flagrant foul, the coach of the offended team selects the free throw shooter.
• The three-point field goal becomes a permanent rule.
• If any period begins with teams lined up improperly and scores result from this error, all points will be deleted and the period re-started unless ten seconds have elapsed from the game clock. If ten seconds have elapsed, all points count and teams shoot for the same baskets.
• Zone defense rules clarified with new rules for Illegal Defensive Alignments.
a. Weak side defenders may come in the pro lane (16’), but not in the college lane (12’) for more than three seconds.
b. Defender on post player is allowed in defensive three-second area (A post player is any player adjacent to paint area).
c. Player without ball may not be double-teamed from weak side.
d. Offensive player above foul line and inside circle must be played by defender inside dotted line.
e. If offensive player is above the top of the circle, defender must come to a position above foul line.
f. Defender on cutter must follow the cutter, switch, or double-team the ball.
• After the first illegal defense violation, the clock is reset to 24 seconds. All subsequent violations result in one free throw and possession of the ball. If any violation occurs during the last 24 seconds of each quarter or overtime period, the offended team receives one free throw.
• If a foul committed by a player calls for a single free throw after a successful field goal in the penalty stage, no additional free throw will be allowed if the first foul attempt is missed.
• Three free throws to make two; two to make one eliminated.
• Players must report to the 8-foot box area in front of the scorer’s table before referee will beckon them into the game. Players were previously required to report “to the scorer.”
• Backcourt fouls considered common fouls and two shots will only be awarded once offending team is over the limit.
• After the ball is out-of-bounds, the team, not the official, shall designate a player to make the throw-in.
• On a throw-in, which is not touched inbounds, the ball is returned to the original throw-in spot, as opposed to the point where the ball crossed a boundary.
• If a 20-second timeout has been granted, and a mandatory timeout by the same team is due, only the mandatory timeout will be charged.
• Locations of certain jump balls such as a double free-throw violation or when the ball lodges in a basket support changed.
• The free thrower shall not purposely fake a free throw attempt.
• If a shot is taken simultaneously with a whistle for an illegal defense, and is successful, the basket shall count and no penalty shall be imposed.
• The number of timeouts teams are allowed in overtime increased from two to three regardless of the number of timeouts called or remaining during the regulation play or previous overtimes.
• If a foul is committed against any offensive player in his frontcourt, who has a clear path to the basket and is thereby deprived of the opportunity to score, a second free throw and possession of the ball out of bounds shall be awarded.
• Fine increased from $100 to $500 for coaches and players who do not leave the court and go directly to their dressing rooms, without pause or delay, at halftime and the end of each game.
• Fine increased from $150 to $500 for a player not in the game who does not remain in the vicinity of his team’s bench during a fight.
• Number of referees officiating game increased from two to three.
• Penalties for flagrant fouls increased such that an infraction is penalized by two free throw attempts and possession of the ball out-of-bounds. The offender may also be ejected if there is no apparent effort to play the ball and/or, in the official’s judgment, the contact was of such an excessive nature that an injury could have occurred. Ejected players will be automatically fined $250.
• :00.3 must expire on the clock when a ball is inbounded and then hit instantly out-of-bounds
• :00.3 is needed on the clock to catch the ball and shoot it into the basket whether the shot is made or not.
• :00.3 must expire on the clock when a player gets possession of a missed free throw and immediately requests a timeout.
• :00.1 is needed on the clock to tip the ball in the basket whether the shot is made or not.
• If a player suffers a laceration or wound where bleeding occurs, game officials will stop play and remove the injured player from the game. The player is then allowed to return after receiving appropriate medical attention.
• The 24-second clock is reset only when the basketball hits the rim.
Previously, the clock would be reset if the ball hit either the rim or the backboard.
• Either team, whether or not it has possession of the ball, may call a timeout when play is stopped to treat a player, who suffers a laceration or wound where bleeding occurs, and return him to the game without missing play. If that player’s team has no timeouts remaining, the officials will give the team twenty seconds to treat the wound. If treatment is not completed in that time, the player must be removed from the game.
• Any player who throws a punch now immediately ejected from the game, suspended for at least one game, and fined an appropriate dollar amount. Any player throwing a punch that connects with another player will be ejected from the game, suspended for a minimum of one to five games, and fined an appropriate dollar amount. Teams will also be fined an amount equal to the total sum of their players’ fines. Any player leaving the bench area during a fight will be fined $2,500, up from $500, and that player’s team will be fined $5,000 for each of its players who leave the bench area.
• “Five-point” flagrant foul rule implemented whereby if a player’s season total exceeds five points, he receives an automatic suspension following the game in which his point total exceeds five and for each additional flagrant foul committed during the season.
• Shortened the three-point line (22 feet in the corners extending to 23 feet, nine inches at the top of the key) to a uniform 22 feet around the basket.
• Awarded three foul shots for any player fouled while attempting a three-point field goal.
• Any player who leaves the bench during a fight automatically suspended for a minimum of one game and fined a maximum of $20,000; in addition to losing 1/82nd of his salary for each game, he is suspended.
• Any player who commits two flagrant fouls in one game will be ejected.
• Hand-checking eliminated from the end line in the backcourt to the opposite foul line.
• Technical foul fines increased to $500 each. Formerly, the fines were $100 for the first technical and $150 for the second.
• “Clear path” rule changed to include contact in the backcourt. If a defender, grabs a player when the player has a clear path to the basket on a breakaway, two foul shots will be awarded.
• The second or more of back-to-back timeouts when the ball is not inbounded will be limited to 45 seconds.
• A team that calls timeout without having any remaining will be assessed a technical foul and lose possession of the ball.
• No illegal defense violation may occur when the ball is in the backcourt.
• The three-point line, 22 feet from the basket, lengthened to its original distance of 23 feet, nine inches, except in the corners, where the distance remained 22 feet.
• A defender will not be permitted to use his forearm to impede the progress of an offensive player who is facing the basket in the frontcourt.
• A player will not be allowed to call timeout (regular or 20-second) if both of his feet are in the air and any part of his body has broken the vertical plane of the boundary line.
• The “no-charge area,” formerly a two-by-six foot box where an offensive foul is not called if contact is made with a secondary defensive player who has established a defensive position, will be expanded to the area consisting of a half circle with a four-foot radius measured from the middle of the goal.
• If two offensive players on the weak side are positioned above the top-of-the-circle extended, one of the two defenders may occupy any area on the weak side, except that he may not enter the inside lane other than to: aggressively double-team the ball, or defend an offensive player(s) who is open because of a double-team on the ball, or as a normal reaction to a “ball fake.” Following a “ball fake,” the defender must immediately return to a legal position or double-team on the ball.
Previously, if two offensive players are positioned above either, the tip-of-circle extended on the strong side or weak side of the court, both defenders had to be positioned above the free throw line.
• In the backcourt, there is no contact with hands and forearms by defenders. In the frontcourt, there is no contact with hands and forearms by defenders except below the free throw line extended in which case the defender may only use his forearm. In the post, neither the offensive player nor the defender is allowed to dislodge or displace a player who has legally obtained a position. Defender may not use his forearm, shoulder, hip or hand to reroute or hold-up an offensive player going from point A to point B or one who is attempting to come around a legal screen set by another offensive player. Slowing or impeding the progress of the screener by grabbing, clutching, holding “chucking” or “wrapping up” is prohibited.
• The official(s) will visually commence a five-second count if an offensive player with the ball and not facing-up starts dribbling below the free throw line extended while being closely guarded; or if he starts dribbling outside and then penetrates below the free throw line extended while being closely guarded. The five-second count commences when the offensive player penetrates the free throw line extended. The penalty is the offensive team’s loss of possession of the ball.
• If the shot clock is below 14 seconds, it is recycled to 14 seconds when a kicked ball, a punched ball, a common foul requiring no free throw attempts or an illegal defense requiring no free throw attempts occurs.
• Any defense is legal on the strong side. Defenders must remain on the weak side outside the paint unless they are double-teaming the ball, picking up a free cutter or closely guarding an offensive player.
• The number of timeouts per team per game was changed to six from seven.
• The number of fourth-period timeouts per team was changed to three from four.
• The number of timeouts per team during the last two minutes of the fourth period or last two minutes of an overtime period was changed to two from three.
• Full timeouts in regulation and overtime will be reduced from 100 to 60 seconds with the following exceptions: (1) the first two timeouts in each period, regardless of which team calls them. (2) the two mandatory timeouts in the second and fourth periods. In those two instances, timeouts will continue to be 100 seconds.
Previously all full timeouts were 100 seconds.
• During 20-second timeouts in the last two minutes of the fourth period and/or any overtime period there are unlimited substitutions.
Previously the team calling the timeout could substitute one player. The other team could substitute only if the team calling timeout substituted.
• After a change of possession in the last two minutes of regulation or any overtime period, the offensive team can call a regular or 20-second timeout and advance the ball to midcourt. The team has the option of inbounding the ball in the frontcourt or backcourt. If it passes into the backcourt, the 10-second rule applies.
Previously teams could advance the ball only by calling a regular timeout and had to inbound the ball into the frontcourt.
• If neither team has taken a timeout in the second and fourth quarter when there is 8:59 remaining, there will be a mandatory timeout after the first dead ball. If neither team has taken a timeout in all four periods when there is 5:59 remaining, there will be a mandatory timeout after the first dead ball.
Previously, timeouts were taken after dead balls after 9:59 in the second and fourth periods and after 6:59 in every period.
• If the offense retains possession after a jump ball, the clock is reset to 14 seconds or remains the same if there are more than 14 seconds on the clock. If the defense gains possession, the clock is reset to 24 seconds.
Previously, if the offense retained possession, the clock was reset to 24 seconds.)
• If a player is fouled when he has a clear-path-to-the-basket, he gets one free throw and his team gets possession of the ball at midcourt.
Previously, the player received two free throws.
• No contact with either hands or forearms by defenders except in the frontcourt below the free throw line extended in which case the defender may use his forearm only.
• Neither the offensive player nor the defender will be allowed to dislodge or displace a player who has legally obtained a position.
• Defender may not use his forearm, shoulder, hip or hand to reroute or hold-up an offensive player going from point A to Point B or one who is attempting to come around a legal screen set by another offensive player.
• Slowing or impeding the progress of the screener by grabbing, clutching, holding “chucking” or “wrapping up” is prohibited.
• A five-second count will begin if an offensive player with the ball and not facing-up starts dribbling below the free throw line extended while being closely guarded or starts dribbling outside and then penetrates below the free throw line extended while being closely guarded. (The five-second count commences when the offensive player penetrates the free throw line extended). After five seconds, a violation will have occurred and the offensive team will lose possession.
• The shot clock shall remain as it is or be recycled to 14 seconds if it is below 14 for a common foul requiring no free throw attempts occurs, kicked or punched ball violation, or an illegal defense requiring no free throw attempts.
• On the strongside, any defense is legal.
• On the weakside, defenders must remain on the weakside outside the paint unless (i) they are double-teaming the ball, (ii) picking up a free cutter or (iii) closely guarding an offensive player.
• Illegal defense guidelines will be eliminated in their entirety.
• A new defensive three-second rule will prohibit a defensive player from remaining in the lane for more than three consecutive seconds without closely guarding an offensive player.
• The time that a team has to advance the ball past midcourt will be reduced from ten seconds to eight.
• Brief contact initiated by a defensive player will be allowed if it does not impede the progress of the player with the ball.
• Use of instant replay to review certain last-second plays at the end of each quarter and overtime periods. Replays will be conducted and processed in two minutes or less by the game officials. Replays are triggered automatically – and not at the discretion of the officials or teams.
• Instant replay will also be used when: (1) A foul for which the resulting free throws could affect the outcome of the game is called with no time remaining on the clock (0:00) at the end of the fourth quarter or any overtime period or (2) A foul is called with no time remaining on the clock (0:00) at the end of the first, second and third quarters.
In these situations, officials will review instant replay to determine only whether the called foul occurred prior to the expiration of time on the game clock and not whether the call itself was correct.
• For a 20-Second Timeout, the official shall instruct the timer to record the 20 seconds and to inform him when the time has expired.
• If a team calls a 20-second timeout because one of its players is injured and, at the expiration of the 20-second timeout limit, play is unable to resume due to that player's injury, a full timeout will be charged to that team and 20-second timeout returned.
• The 24-second clock shall remain the same as when play was interrupted or reset to 5 seconds, whichever is greater, any time on jump balls retained by the offensive team as the result of a held ball caused by the defense.
• New rules were introduced to curtail hand-checking, clarify blocking fouls and call defensive three seconds to open up the game.
• The head coach may request a timeout (20-second or full) at any time during a game as long as his team has possession of the ball or there is a suspension of play.
• Free substitution is permitted during all 20-second timeouts.
• On a clear-path-to-the-basket foul, the team that is fouled is awarded two free throw attempt and the ball on the sideline.
• If a player not listed on a team’s Active List participates in game play, the officials, upon noticing or being made aware of the ineligible player, will disqualify the player at the first dead ball and the player’s team will be assessed a technical foul.
• Players not occupying a lane space during a free- attempt must remain behind the three-point line and above the free-throw line extended until the ball is released by the free-throw shooter.
• If a flagrant foul/penalty 1 is called and the fouled player is unable due to injury to shoot his free-throws, his team’s coach (not the opposing team’s coach) selects a replacement free-throw shooter from among players on the floor (not players on the bench) at the time of the foul, and the injured player is not permitted to return to the game.
• Note: The rules for unsportsmanlike acts (elbow and punching fouls) and flagrant fouls/penalty 2 state the fouled player’s coach selects the replacement free-throw shooter from any eligible player on his team (whether on the playing floor or the bench) and the injured player is permitted to re-enter the game following the free-throw attempts. There is no change to this rule.
1. Rule 2 Section IV.
e - Block/Charge Clarification
If two officials differ on a block/charge foul involving the restricted area and/or
lower defensive box, they will conference and share information in an attempt
to make the correct call. If no resolution is reached it will be treated as a
double foul (See rule 12B VI -f).
2006-2007: Section IV- Different Decisions By Officials
a. The crew chief shall have the authority to set aside or question decisions
a rule interpretation made by either of the other officials.
b. If two officials give conflicting signals as to who caused the ball to go
they will conference and reconstruct the play in an attempt to make the correct
call. If no resolution
is reached, a jump ball will be signaled between the two players involved at
circle. If the two players cannot be identified, the jump ball shall be administered
center circle between any two opponents in the game. If one official signals
and another official
clearly knows the call is incorrect, they should conference and the calling
change the call on the information given. However, if both officials are adamant
ruling, a jump ball should be held similar to above.
c. In the event that a violation and foul occur at the same time, the foul will
d. Double Foul (See Rule 12-B-Section VI-f).
2. Rule 3 Section IV. a - Team Bench Clarification
All assistants and trainers must remain on the bench.
2006-2007: Section IV-The Coach and Others
a. The coach's position may be on or off the bench from the 28' hash mark to
They are permitted between the 28' hash mark and the midcourt line to relay
to players but must return to the bench side of the 28' hash mark immediately
called for a non-unsportsmanlike technical foul. A coach is not permitted to
cross the midcourt
line and violators will be assessed an unsportsmanlike technical foul immediately.
assistants and trainers must remain on the bench. Coaches and trainers are not
go to the scorer's table, for any reason, except during a dead ball.
3. Rule 5 Section VII. a - Clarification on Full Timeouts in Last Two
If a team has two (2) or three (3) full timeouts remaining when the fourth period
reaches the 2:00 mark, one (1) of the timeouts will be changed to a 20-second
timeout and they will retain only one (1) full timeout. Therefore, if a team
has not yet used its allotted 20-second timeout for the second half, it shall
have two 20-second timeouts at its disposal.
2006-2007: Section VII-Regular Timeout-100/60 Seconds:
a. Each team is entitled to six (6) charged timeouts during regulation play.
Each team is limited to no more than three (3) timeouts in the fourth period
and no more than two (2) timeouts in the last two minutes of regulation play.
(This is in addition to one 20-second timeout per half.)
4. Comments on Rules - Notes. - Blood Rule Modification
A team will not be given an additional 30 seconds should bleeding occur from
a wound reopened which is not the result of additional contact.
2006-2007: If a player suffers a laceration of a wound where bleeding occurs
or if blood is visible on a player or his uniform, the officials shall suspend
the game at the earliest appropriate time and allow a maximum of 30 seconds
5. Rule 13 Section I. a - Instant Replay Additions
Instant Replay review will be triggered automatically in the following situations:
(5) - A called Flagrant Foul/Penalty 2
(6) - Altercations
Rule 13 Section I - Instant Replay Additions Instant Replay will be utilized to determine:
- The identity of all players involved in the altercation, action immediately
prior to and immediately following altercation.
- The level of involvement of each player.
- The appropriate penalty to be assessed against each player.
2006-2007: Section I-Instant Replay Review Triggers:
a. Instant replay would be triggered automatically in the following situations:
(1) A field goal made with no time remaining on the clock (0:00) at the end
fourth period or any overtime period that, if scored, would affect or potentially
could affect, the outcome of the game.
(2) A field goal made with no time remaining on the clock (0:00) at the end
first, second and third periods.
(3) A foul called with no time remaining on the clock (0:00) at the end of the
period or any overtime period, provided that it could affect the outcome of
(4) A foul called with no time remaining on the clock (0:00) at the end of the
or third periods.
b. Instant replay would NOT be used to check a successful basket in 1 and
2 above if
the throw-in, free throw attempt or jump ball started with .2 or .1 on the game
clock. The officials
will judge the legality of the basket in these situations based on the guidelines
forth in Comments on the Rules L.
Rule 13 Section II - Instant Replay Additions
Flagrant Foul/Penalty 2:
Instant Replay will be utilized to determine:
- Whether the Flagrant Foul/Penalty 2 was called correctly or whether it should
be downgraded to a Flagrant Foul/Penalty 1 or a Personal Foul.
- Whether any other players committed unsportsmanlike acts immediately prior
to or immediately following the Flagrant Foul/Penalty 2.
2006-2007: Section II-Reviewable Matters Reviews would be conducted as a crew. The Crew Chief will make the final
a. If an instant replay review is triggered as described in Section I-a (1)
and (2) above,
the officials would review the tape to determine only the following issues:
(1) Whether time on the game clock expired before the ball left the shooter's
(2) If the shot was timely, whether the successful field goal was scored correctly
a two-point or three-point field goal.
(3) If the shot was timely, whether the shooter committed a boundary line
For purposes of this review, the official would look only at the position
shooter's feet at the moment they last touched the floor immediately prior
if applicable, during) the release of the shot.
(4) Whether the 24-second clock expired before the ball left the shooter's
(5) Whether an 8-second backcourt violation occurred before the ball left
Rule 13 Section III - Replay Review Process
Maximum of two minutes to review the video and make a ruling. Reasonable
amount of additional time beyond two minutes for review of Flagrant Fouls/Penalty
2 and Player Altercations.
Calls made on the court will be overturned only with "clear and conclusive"
2006-2007: Section III-Replay Review Process
a. All replay reviews would be conducted by the officials as a crew after
much information as possible. In cases of conflict, the crew chief would make
the final decision.
b. The call made by the game officials during play would be reversed only
replay provides the officials with "clear and conclusive" visual
evidence to do so.
c. The officials will use the following to make their final decision in the
(1) Game clock or shot clock on top of backboard.
(2) LED lights.
(3) Game clock on the facades of the balcony.
(4) Game clock on score boards hanging from the ceiling.
(5) Superimposed TV clocks.
d. The officials will keep both teams on the court at the end of the second
instant replay is being used to determine if a foul was called prior to expiration
or if there is
any question whether the shooter committed a 24-second violation, 8-second
boundary line violation where time may be added to the game clock.
e. The officials will keep both teams on the court anytime instant replay
is used at the
end of the fourth period or overtime period.